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SKILLS

Work​

experience​
 

Skills

Full Game Developer at ​Gamee

​2017 - present

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CEO&Co-founderGAMEE Bozena Rezab  - Recommendation Letter

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Reference Martin Žákovec

(+420 774 348 074) ​martin@gameeapp.com

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For ​Gamee​ i worked remote and i had the chance to make great games that are now on top of their games. I have been independent developer and i made all games from head to tail.

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For developing this games i used:

Construct 2, Photoshop, After Effects, Illustrator, Audacity

 

Top Games Developed: ​Neon Blaster 2​ , ​Soldier Sam​ ,Mr.Pinball​ , ​Rocket Mania​ , ​Color Hit​ , ​Neon Blaster​ and others

 

​(check ​Portofolio​ for more)

 
 
Graphic Artist (2D/3D), UI Designer and Level Designer

​2014 - 2017

 

I work in Bucharest at a company called Twim Studio as a Graphic Artist (2D/3D), Ui Designer and Level Designer. At this company i made over 50 + mobile/web games.

 

For developing this games i used:

​Construct 2, Photoshop,After Effects, Illustrator, Audacity, Unity 3D, Blender, Flash

 

Top Games Developed: ​Cooking Yard Restaurant​​,​​ Car Toys Japan,​​ Chef Right Mix​ , ​Car Toys​, ​Fire and Water, ​​Bofer​ and more.

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​(check ​Portofolio​ for more)

 
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My own old games (Free time)
2015
 

I started working on my own mobile games, visit my Google Play Page

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​(check ​Portofolio​ for more)

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Ubisoft Game Jam
2014
 

In 2014 with my friend( programmer) i participated at Ubisoft Game Jam where the theme was "Imput Mania". So we created a game unfortunately not for the win but we got alot of fun. Was a very good exeperience!

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Mobile Game Design Project (2D)

​2013 - 2014

 

​Hubble Bubble

 

Together with a colleague we started to develop a game,I was dealing with the Graphics and Animations side and he with the code side.

Created with unity 3D, Hubble Bubble is a 2D Arcade game. Throwing a ball in a hole isn't that simple, because in Hubble Bubble you must also choose the smartest path.

 

For developing this game i used:

​Unity 3D, Photoshop

 

Facebook - official page

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​(check ​Portofolio​ for more)

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Mobile Game Design Project (3D)

​2012 - 2013

 

Space Collector

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Also together with a colleague we started to develop a 3D game, this was my first ever game made, I was dealing with the Graphics, 3D modeling and level design while he did the code.

We worked 1 year on a game for mobile called Space Collector.

Created with Unity 3D is an Arcade game where you play in 3rd person with a touch analog stick. We also made an Halloween version.

 

For developing this game i used: ​

Unity 3D, Photoshop, Blender

 

Android​ , ​Video​ , ​Level Design - Video​ , ​Facebook -official page

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​(check ​Portofolio​ for more)

Adobe PhotoShop

Adobe Illustrator

Adobe Flash

Adobe After Effects

Adobe XD

Sketch

Lunacy

Unity 3D

Blender

Construct 2/3

Languages

English

Romanian

Education
HighSchool of Art Ioan Stefan Paulian
 

​2002 - 2006 Middle school

2006 - 2010 High school

 

​In the middle school and high school i learned how to Draw, Sketch, Paint, Combine colours, Modeling with Clay, Create Human bone structure, Human body, Building Structure, Paint on canvas, Make portraits, Draw with coal and more

 

 

 

University of West Timișoara - Institute of Art & Design
 

​2010 - 2013 University College

 

​ At the college i evolved to the magnificent world of Digital Art. I learned how to use Photoshop, Illustrator, After Effects, Dreamweaver, digital painting, sketching, drawing with graphic tablet and more.

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